Alexander Lisnik
🎯 Professional Profile
✨ What I Bring
🎯 Perfect for Live-Ops & Long-Term Projects
✅ Self-Sufficient — Work independently without constant supervision
✅ Async Communication — Comfortable with distributed teams & different
timezones
✅ Clean Code — Write maintainable, documented code that others can
understand
✅ Reliable — Meet deadlines, communicate proactively, deliver quality
work
✅ Fast Onboarding — Quickly understand existing codebases and start
contributing
✅ Maintenance Expert — Excel at supporting and improving live games
💻 Technical Skills
🎮 Core Development
- Unity3D (2019-2023)
- C# (.NET, LINQ)
- Mobile (iOS/Android)
- Design Patterns (MVC, Observer)
📱 Mobile & Monetization
- Ad Integration (AdMob, IronSource)
- In-App Purchases (IAP)
- Firebase Analytics
- Performance Optimization
🌐 Backend & Services
- REST API Integration
- Photon Multiplayer
- Cloud Services (PlayFab, Firebase)
- JSON/XML Data Handling
🛠️ Tools & Workflow
- Git (GitLab, GitHub, Bitbucket)
- JIRA, Trello, ClickUp
- CI/CD (Unity Cloud Build)
- Remote Collaboration Tools
💼 Work Experience
- Supporting live mobile games with regular updates and new features
- Working on contract basis with multiple clients simultaneously
- Maintaining code quality across different projects and codebases
- 100% remote work with flexible schedule management
- Developed VR multiplayer game features using Photon Fusion networking
- Implemented weapon systems and gameplay mechanics
- Worked on performance optimization for VR platforms
- Collaborated with remote team across different time zones
- Contributed to MOBA game prototype development
- Implemented character abilities and game mechanics
- Worked on multiplayer systems and networking
- Maintained and updated live Unity projects and casual games
- Added new features to existing codebases
- Fixed bugs and improved performance of live products
- Worked remotely with distributed development team
- Developed 20+ hyper-casual mobile games (Android/iOS)
- Integrated monetization systems (ads, IAP)
- Optimized games for low-end Android devices
- Created reusable systems and tools for faster development
Portfolio: Published games on Google Play
- Developed "Clash - Slither snake.io" multiplayer game
- Implemented real-time multiplayer gameplay
- Developed Match-3 puzzle game for multiplayer
- Worked on Tower Defense game "Cows VS Vikings"
- Gained experience in mobile game development
🎓 Education
2008 - 2013
🎯 Ideal Position
Looking for:
📱 Mobile/Midcore Games — Live-ops support, feature development,
maintenance
🎮 Casual Games — Match-3, Puzzle, Hyper-casual games with regular
updates
🎰 iGaming/Casino — Slot games, card games, gambling mechanics
💰 Monetization Systems — IAP, ads, subscription features
🌍 100% Remote — Contract or full-time with flexible schedule
⏰ Predictable Workload — No constant crunches, clear task management
Ready to Start Contributing!
Available for remote contract work or long-term positions. Let's discuss your project!